
There is a stat in the game called "Break Effect" one of the places you probably seen it on are relics. As you probably already seen enemies refresh their break bar. Its like an armour and by getting rid of it you're able to hit harder for that time. I think I heard that enemies who have been weakness broken take about 10%(?) more damage. Upgrading your dps with their ascensions, talents, and lightcones will help in dealing more damage! So I have to rely on just consistant damage while letting my other team dwindle at the break bar. I use Yanqing and mostly all the bosses don't have Ice Weakness or are Resistant to it. Its all good no worries! I for sure can tell what you mean by that. ~ Wait until SU World 6 for Planar (Orb and Rope) farming as the other sets are more situational and you can guarantee 1 gold rarity Planar on World 6 Difficulty 1. Dedicated Relic farming should take place after hitting TL50 and only once characters, Light Cones, and Traces have been leveled appropriately. If you decide to farm them, you should prioritise getting appropriate Main Stats on each Relic. ~ Relic farming should be left until TL40 at the earliest. Meaning things like Natasha's Basic Attack Trace can be left unleveled for more efficient use of resources. ~ Support Traces are on more of a as-you-need priority. ~ Prioritise your Carry's level, Light Cone, and Traces. The returns for prioritising MoC are not worth it long-term so this path is less recommended. We recommend this path for most players.Ģ) Second category is catered to those who want to prioritise rushing Memory of Chaos as early as possible. It's designed to be slower and steadier but leaves your account in a better state come endgame. General Investment Priorities separated into two categories:ġ) First category is catered to long-term efficiency.
